The Flash runs really, really fast. Sounds simple enough, but his superspeed has left video game developers in the dust when it comes to designing a video game involving the Scarlet Speedster.

When video game publisher Brash and game studio BottleRocket tried to make The Flash: The Fastest Man Alive back in 2009, the game’s ambitions were greater than the technology available at the time. “Flash would run so fast he could get to a section of the city that hadn’t even loaded yet,” BottleRocket Lead Designer Greg Miller told Inverse earlier this year. The hardware just couldn’t keep up, but 2017 might be a different story.

The Flash is an action video game based on the DC Comics superhero of the same name. It was developed and manufactured by Sega and Probe Entertainment for the Sega Master System in 1993. The game's release followed approximately two years after the cancellation of The Flash TV series on CBS. Justice League Heroes – The Flash isa a 2006 action platformer video game released for the Game Boy Advance handheld platform (GBA). The game revolves around the Flash and is a side-story that complements the main events during Justice League Heroes of the Playstation 2 and Xbox consoles. Download Adobe Flash Player. Program for running many formats of video in games and on the web.

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There’s one gaming franchise that might have accidentally found a solution by, surprisingly, slowing way, way down.

The Infamous franchise, which was developed by Sucker Punch and published by Sony, nailed what could be the answer to the Flash’s greatest problem since getting stuck in the Speed Force: “Neon powers.”

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In the world of Infamous, the “Conduit gene” is a naturally occurring mutation in some humans that sometimes triggers the development of supernatural abilities, usually pertaining to the manipulation of energy, or matter, or other alterations to physical or mental abilities. It’s remarkably similar to the mutant gene that famously gave rise to mutants like the X-Men in the Marvel universe.

Though the protagonist of the first two Infamous games primarily controlled electricity, another variant of Conduit powers, explored in more recent games — most notably Infamous First Light — is called Neon. These types of Conduits can absorb and utilize light in various ways, but the most direct manifestation of Neon powers allow some Conduits to do everything super-fast, from punching to running up walls, making enemies move in slow motion by comparison. Sounds a lot like the Flash already, doesn’t it?

The most obvious Speedster-esque Neon power is the aptly-named Light Speed.

The name makes it obvious, but Light Speed users move incredibly fast and can even scale buildings and make long jumps with ease. They can also surge their powers for short bursts of speed. Functionally, Neon users spend much of their time outmaneuvering enemies with their speed and rushing with ease between distant objectives, running along walls and across water, and leaping from roof to roof. Functionally, that also describes the plot of every episode of The Flash ever.

In Infamous, Neon powers also include a wide variety of photokinesis, allowing users to shoot beams of lights like laser weapons, levitate — almost like Iron Man — with Neon Thrusters, use various forms of Neon shielding, and even deploy a Neon Singularity to really demolish their surroundings. These projectile abilities would synergize really well with the Flash’s infrequently used ability to throw lightning. After all, Conduits have been throwing light around since the very first Infamous game in 2009.

Barry can also create wind vortices by spinning his arms ultra-fast or even start (or stop) a tornado by running in a tight circle for long enough. He’s also been known to phase right through walls and other objects.

These effects might require a bit more ingenuity, as they don’t have direct precedents in Infamous, but in a game franchise that has Neon-fueled black holes, anything is possible, right?

Another core aspect of Neon combat in the Infamous games is light-fueled, super-fast punches and kicks that are virtually identical to the Flash’s Lightning Punches. Take one look at some standard Neon hand-to-hand combat, and it’s easy to imagine that a Neon Conduit — like Abigail Walker in Infamous First Light — could easily be mistaken for a speedster in the DC Comics universe:

With Neon skills, players have to first absorb light as fuel and then use it sparingly as they go about their business fighting enemies and completing missions in an open world environment. Unless players unlock the necessary abilities, they can only use Light Speed running for short periods of time.

In a game about the Flash, the clearest and most obvious first step is simple: no need to absorb light and no limit to the amount of running, and it would already be well on its way to becoming a Flash game.

From a design standpoint, it would only take a few subtle tweaks to turn this:


… into something closer to this: Blackweb gaming keyboard software download.

Shifting all the pink to bright yellow and tossing a red costume on the player’s character would instantly create the famed Scarlet Speedster. (For what it’s worth, customizable lightning colors and a speedster costume design mechanic would really whet fans’ appetites.)

In 2017, with The CW’s The Flash still immensely popular and a new film version of the Flash included in the upcoming Justice League, there’s no better time to have the Flash dash right into his own solo adventure in a video game.

And if ever there was a game studio that could make a game about The Flash work, it’s apparently Sucker Punch.

The scarlet speedster, a.k.a. the Flash, may have been yanked off the tube, but if you're a comic book reader, you know that most super heroes never die, they just get reincarnated into some other form. The newest incarnation of The Flash is the latest Game Boy cart from T»HQ, and although this baby is built for speed-sometimes speed isn't what you need.


The Flash is a punch-and-kick action game with 13 levels of horizontally scrolling action. The Flash's arch-enemy, the Trickster, has escaped from jail, and he's planted time bombs all over the city (Gee.. do you think this is a parole violation?). He's dragged along a couple of Flash thorn-in-the-sides, Captain Cold and the Mirror Master, to help him terrorize the city. Since you're dealing with time bombs, you only have so much time to reach the end of a level - but then, you're the Flash!

The time limits mean you shouldn't stop to admire the scenery, but that's OK because each level features similar-looking areas. You begin in an art gallery, then move to a garage, the street, and a moving train. After diffusing the Trickster's time bomb on the train, you go to another art gallery, then a garage, etc. You get three Flashes to completd the game, but each level has a password.

Flashy Features

This wouldn't be a true 'Flash' cart without the element of super speed, so by holding down the A and B buttons, along with a direction button, the Flash goes into 'surge' mode and moves at incredible speed.

The Rash-dude also has super combat ability. Holding down A and B during a fight makes the Rash go nut-zoid - punching and kicking at a frantic speed, until the bad guy is no more.

The Flash Fastest Man Alive Video Game Download

Fast Food

If you decide to slow down, you find food machines, dollar signs and little Flash emblems. Pick up dollar signs to spend at the food machines, which dispense items such as hot dogs that give Flash more surge power. The Flash emblems, which appear when you knock out a bad guy or disarm a bomb, build up your health meter.

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Speed Trapped

The Flash sports solid graphics, and it plays a great rendition of the TV theme song, but it lags in the gameplay category. Expecting you to hold down A AND B plus hit a direction button every time you want to move faster is asking a bit much. You'll probably find jumping and moving more challenging than any of the villains in this cart.

Sometimes speed kills, but in The Flash for the Game Boy, it's the controls that ultimately do in the scarlet speedster.


  • Time is of the essence. It's more important to get to the end of the level than to go head-to-head with every thug You must have enough time to fight the Trickster and disarm the time bomb on each level.
  • The Mirror Master's holograms look just like villains, but they can't hurt you. They only exist to delay you.
  • You can kick and punch through obstacles such as pedestals and pillars, but bad guys can't hit you back.
Overall rating: 6